Saturday 4 August 2007

Phil Pendlebury - Final(ish) Pilot Topology

Hey geeks

Andrew, i hope your time away was productive, i can imagin it being quite a mission to get all the things done out there, plus resist the temptation of chilling as if your on holiday. Prague is definatly somewhere i want to visit one day.

Here is the final topology of my pilot before being posed. i wanted a solid figure underneath so the rest of the work fits well.

There are still afew tweaks to do, and any suggestions at this time would be greatly appreciated. im still iffy on the face. ive used alot of referece and it matches up against real heads, but when viewd without it still seems alittle bulky.

Ah yes, there are no ears, the final model will not show the ears as there is a skin tight skull cap thing with sensory wires coming from the ear area. You will see a bulge suggesting the ear underneath. I do want to create them just in case i want to show them, but at this stage they are no priority.

Ive rendered these in Zbrush just for speed and the use of a handy skin shader, but i only used XSI in the modelling.

Andrew, i will be sending you the obj file of this mesh shortly










Well now im busy creating all the biotech armour and wing pack.
Im thourally debating how to create a decent dragonfly wing. Andrew do you have any tips regarding realistic looking insect wings? Ive starting building each individual vein/cell on the wing, it takes time but im sure it will look pretty good and react well to lighting. Is this the best way to go?

I can now dress her accordingly and then after will pose her.

Im doing it this way so it forces me to consider how the armour reacts to a mesh which could be animated.

Well back to it i guess :)

Phil

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