Friday 18 May 2007

AM - fox

Hey Ollie

I've never used the hair tools in XSI, but you have definitely made a good start. Are there any options for clumping the hair together in areas? If so, you should play with options like this because it helps add realism.

One of the big things the fur has highlighted is that the chest area and legs seem very flat and square. It might be worth slightly adjusting the chest area to alleviate this appearance.

Also, the feet now seem a little thin and petite. I would try and increase the volume here to give the fox a more sturdy athletic appearance. This will also help when it comes time to add a final detail pass to the model as you mentioned.

When you come to upres the head area, don't forget to pinch the corner of the mouth a little more. Check out some reference and don't be afraid to go a little crazy on the head overall. This type of fluffy animal should ultimately have about 2 to 3 times the detail when compared to the rest of the body.

I wanted to draw on your model but the link doesn't seem to work. Anyway, I hope the comments help and keep up the good work.

AM - Dog Wireframe

Hey Dan

Great update! This model is coming along nicely.
I've uploaded a few images with some notes. The comments are nothing serious, just a few things that should improve the overall quality.

This is going to look great when it's ready for an ambient occlusion render...






cheers
Andrew

Wednesday 16 May 2007

Dan WIP 03 - Wireframe Action.......again!!!

Just fixed the wireframe on the back leg so I thought I would post again......

Dan WIP 03 - Wireframe Action

Hi Andrew,

As requseted, here are some shots of the all important wireframe. The model has moved on a little since last post, but only inminor detail.












Monday 14 May 2007

Hello again guys,

Thank you muscle,I think he's looking better. Anyway I just wanted to get some feed back on this fur I've been adding today... He's making more sense to me now he has fur, and in fact it's made it easier to play around with the underling muscles. I've used a HDRI map with the hair texture, which is helping to bring out highlights and depth. Render times are around 7-9 seconds, so not to bad.

Cheers Ollie


AM - Dan Dog WIP

Your model is looking great Dan. There is a great balance of smooth/hard surfaces and the proportions have been well thought out.

Nothing technical to comment on, keep the updates coming!

Any chance of seeing the all important wireframe?