Friday 20 July 2007

Hey Everyone

Sorry the last two responses were a little rushed and not overly helpful. This last week has been absolutely crazy at work, but that's what we love anyway. I will add some more comments to Emma and Dan, but I'm confident you're both on the right track!
I will be away on a photo reference shoot in Prague for the next week (sounds exotic, but there won't be any time to take in the sights).
Anyway, it would be good to see some more posts. I know you all have been working hard and you must have some cool stuff to show. Even if you are not completely happy with your stuff just post it anyway! It's better to get some feedback than go too far and have to redo work.
Also, feel free to comment amongst each other. I'm sure you all must have great ideas for the other students.
I'll be back soon!
cheers
Andrew

AM - Biker Dan

Hey Dan
First of all I just want to say that your work is really impressive and show a great deal of potential.
The biker guy is looking great and shows a good understanding of anatomy and weight which is often missed by even senior modelers.
Body: I would not worry too much about detailing folds of skin as this will not be visible. If you would like to add them in make sure to mention that you did this only to show off your modeling skills and not because you needed it in shot.
Clothes: The best thing to do with clothes is to build them the same as in the real world. Build them laid out flat like a seamstress would before sewing them together. Then you know you have seams in the right way, your UVs will be perfect, you can tile any texture/pattern on them and if you did any cloth sims they would look fantastic.
Even without cloth sims you will easily be able to shrik wrap your pre-cut clothes to fit your biker and I'm sure after a bit of tweaking you get what you are after.
cheers
Andrew

AM - Emma WIP

Hey Emma
I've had a look at your animations and I like what you're attempting to do with the animated glowing curves.
I'm not sure how locked down you are at the moment with your camera, but it would be great to allow more time focus on your matte painting environment at the end. I felt as soon as you get the big moment it disappears and doesn't allow enough time to soak it up.You could also play around with the lens and camera angles to add a feeling of height to your architectural elements to give them that WOW factor. I would also recommend incorporating one feature that is really close to the camera. You can detail this with textures or photo projections and it will give the viewer the impression that all the distant elements are this detailed and impressive.
Not sure what else I can comment on at the moment, but I'm really intrigued about this one and can't wait to see what else you've got.
cheers
Andrew

Thursday 19 July 2007

Dan #2 WIP 02

Just a quick update on progress so far. Have made the base mesh and some basic clothing geo. Then put in a simple rig and posed him. Weighted really roughly so had a bit to clean up. From here Imade some adlustments to the flow of the poly flow around the clothing to accommodate folds in the material. So here are a few images of the current model.