Friday 11 May 2007

AM - Emma Landscape

Your concept is looking really impressive! The unique shapes and overall design are begging to be rendered out in all their glory. Are the lights fixed in position, or will they be animated like some of those crazy deep sea creatures you always see on the Discovery Channel?

If you're worried about attempting a creature too, then don't be. This is your world and you can design a character to look anyway you desire. It could just as easily be a nicely textured and shaded blobby thing(technical term). I know it doesn't sound very exciting, but you get the idea. This way modeling will take no time, rigging will be simple, and you can concentrate on animation more.

As for environment construction it's always dependent on what shots you want in the end. There is never enough time on any project to make a scene look beautiful from every angle, you need to previs what you want first. This is why so many big previs companies are popping up everywhere... it saves Directors copious amounts of time and money so they can go buy exotic islands around the world.

You have the right idea though so don't be afraid to spend time at this point developing and fine tuning your previs test. It will save you an incredible amount of time further down the track.

It would be great to see a block test when it's ready!

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