Monday 7 May 2007

Philip Pendlebury - Character Profiles

Hi Andrew and Fellow Geeks,

Heres my Character profile (Side and front views) to be used in XSI... this means i start to model soon!! unless you have any reccomendations.. would be much appreciated







This next image was created before the images above.. but it shows some textures and how the colours could be. Im liking the leaf like legs and wings.

Its been through a number of changes, mainly been playing with the idea of having what was once the female part of the hybrid change from a fusion role, ie part of the bottom legs and abdomen...and become more of a pilot/rider.. a more Symbiotic relationship.

The vehicle is predominatly Biotechnological, and links with the pilot augmenting the rider with navigation HUD's, Extra sensory information relayed from insect engineered membranes.....anyway, Its airbourne, it flies damn fast.. and its as high biotech as you can get..,. Nough said.

So, modelling wise, i was thinking of having two main modelling sections; 1st the vehicle itself, without the rider, and then another model which is the rider herself,

ill model her (using the XSi female default model as a starting point) and then make a simple rig to bend her knees and place her in the riding position and then go ahead with detailling her geometry out.

The tricky bit is joining the two. The question is..Should i just model her in place from the beginning? As im never going to have her seperated from the vehicle.

The other task is to then arrange the model with the canopy/wings closed over her, should just be some clever moving of existing mesh.

Then its the grand task of creating the wings. Ill be putting up a more detailled version of those up here soon.

Well, any ideas are welcome.

cheers,
Phil

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