Monday 11 June 2007

AM - Emma, Model WIP

Hey Emma
It's looking cool. I like the idea of doing something timelapse!

Which are the areas that you are having problems with buckling geometry?
It will always come down to the topology and usually means a little tweaking or smoothing is required. If you have time, can you upload a wireframe and shaded of a troublesome area. Or even send me an obj file, I can then fix it and send it back...

Don't worry too much about poly counts. For something of this size you really aren't going to save a huge amount of time rendering by optimising dramatically. XSI is great for dealing with high poly counts anyway. One thing to keep in mind is that it will be worthwhile creating a high resolution and low resolution mesh for all your main components. This way you can use the low resolution mesh in the background where no surface detail will be seen and place the high resolution stuff right up close to camera. You could even dump something right up close to camera and add some displacement to it. This will help show to everyone how detailed and intricate all the structures are without doing it to all of them.

What are you planning on building at the base of your structures to connect them with the ground? I think you could work something in nicely here that will really give the structures a sense of scale and the appearance of a sturdy foundation and support mechanism.

keep it coming!
cheers
Andrew

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