Monday 11 June 2007

AM - Phil, Helmet & Canopy

Hey Phil

The canopy is looking cool, and you have used Zbrush for the right amount of detail.

Tip: You can use more than one displacement map from Zbrush. You can use the one you have at the moment, and then also add a higher resolution map on top of this. You might not get close enough at render time to benefit from this, but keep it in mind.

Helmet: In order to make your life easy and also to help with shading and texturing its important to model different materials with different geo. eg: metal helmet, glass visor, rubber edging.

The helmet you have created is looking great, but it will really benefit from being split out into different objects and then grouped. This way you can also intersect geo and not have to worry about creating a clean topology that works for everything.

cheers
Andrew

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