Monday 11 June 2007

AM - Phil, Head/Face Feedback

Hey Phil

Human heads will always be one of the most difficult things to model. Don't be discouraged if you're not getting it straight away. The key is, if your having problems modeling something then stop working on it, move onto something else and come back to it again with fresh eyes. Sometimes it's even better to completely delete entire sections and start again. It sounds drastic but really helps and it's always faster second time around!

And of course, use reference!

If your having problems with the eyes, then get some images off the net. There are heaps of resources out there for modelling. Get a side and front photo of a model's head then start a new scene and model the skin around the eye. Also, remember to create a temp eyeball first. This is very important. It's difficult to model eyes without knowing where the eyeball actually sits and how big it is!


The integration of the girl and creature is starting to work, but it's also highlighting a few areas that could do with modifications. It just feels to me that she is really uncomfortable. Also, don't forget that you should also think about how she gets into her riding position. Are there steps, a ladder, will she hit her head? I know it seems a little over the top, but this type of thinking will really take this model to the next level.

Check out Steven Stalhberg's rider pick. See how her body position feels natural. Her head is also facing forward instead of down. Also, you can visualise how she gets into this riding position and that she looks secure and safe. The additions of the restraint bars across her shoulders and the seat belt really add to the illusion that this beast of a machine really cranks along. Try to use this as a guide and modify your creature to work with it. You might even need to add some sort of restraint that stops your rider from lifting upwards out of her seat if you consider that your creature more than likely will jump.


One more thing I forgot to mention before. The legs of your creature look a little flat and stretched at the knee (if you call it that). I'd check out some images of crabs and try and match what nature already has. Check out these crazy spider crabs!


cheers
Andrew

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